Browsing Brage INN by Author "Holen, Stig"
Now showing items 1-17 of 17
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Blended Learning: How Teachers Best can Combine Different Ways to Interact Online
Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017) -
Blended learning: How to combine different ways to interact online
Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)Adult students need to be activated and engaged to optimize a learning process (Knowles 1984, Rogers 2007). In online learning, it is challenging to obtain engagement and interactivity, even when combining asynchronous and ... -
Conditions for cooperating and dialogue through of utilization of technology in online education.
Lervik, Monica Johannesen; Vold, Tone; Holen, Stig (Journal article; Peer reviewed, 2018) -
Does using real cases when educating health managers enhance relevance and learning outcome?
Kiønig, Linda Vibeke; Tøndel, Marte; Schult, Ingunn; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018) -
Flipped gaming for enhanced learning outcome in the crisis preparedness courses
Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ... -
Flipped Gaming: The Teachers Role When Using the Students as Content Providers
Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ... -
Flipping the Classroom for Health Managers
Schult, Ingunn; Tøndel, Marte; Kiønig, Linda Vibeke; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018) -
«Kappes om å hedre hverandre...» Hvilke effekter har kjerneverdier og organisasjonskultur for utviklingen av IKT Grenland?
Haugstveit, Yngve; Holen, Stig (Oppdragsrapport; 4/2013, Research report, 2014)I denne rapporten har vi undersøkt hvilke effekter kjerneverdiene Åpen, Blid og Skapende og organisasjonskulturen har for utviklingen av IKT Grenland, deres fora og medlemsorganisasjoner. Vi har gjennomført en kvalitativ ... -
KM Strategies Taught for Crisis Preparedness
Holen, Stig; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Vold, Tone (Journal article; Peer reviewed, 2016)Knowledge Management (KM) is about capturing, distributing and making sense and use of knowledge, as stated by Davenport (1994).Teaching students about how to capture what data, distributing what data and how to make sense ... -
Learning Systems Thinking by Using a Commercial Game
Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2016)Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ... -
Opportunities and limitations regarding praxis in online education - three narratives
Lervik, Monica Johannesen; Holen, Stig; Vold, Aud Tone (Peer reviewed; Journal article, 2020)The corona crisis has challenged the academic organizations and their employees. In particular, the employees who have concentrated on live “performances” and live seminars have had to move to digital platforms. However, ... -
Post- COVID-19 pandemic education - the student perspective
Vold, Aud Tone; Lervik, Monica Johannesen; Holen, Stig (Peer reviewed; Journal article, 2022)The COVID-19 pandemic can be considered to be a long-term crisis and the outcome of such a crisis is depending on the decisions made during the crisis. As a Higher Education Institution, we are now at a crossroad regarding ... -
«Studentene liker meg mindre på digitale forelesninger» – undervisernes opplevelse med undervisning i digitale læringsmiljø for store studentkull under covid-19-pandemien
Breiby, Monica; Hauge, Åshild Lappegard; Holen, Stig; Stølan, Trygve (Peer reviewed; Journal article, 2022)Koronapandemien aktualiserte undervisning i digitale læringsmiljø og førte til en bratt læringskurve for undervisere i høyere utdanning. Studiens formål var å få kunnskap om hvordan undervisere opplevde undervisning i ... -
«Studentene liker meg mindre på digitale forelesninger» – undervisernes opplevelse med undervisning i digitale læringsmiljø for store studentkull under covid-19-pandemien
Breiby, Monica; Hauge, Åshild Lappegard; Holen, Stig; Stølan, Trygve (Peer reviewed; Journal article, 2022)Koronapandemien aktualiserte undervisning i digitale læringsmiljø og førte til en bratt læringskurve for undervisere i høyere utdanning. Studiens formål var å få kunnskap om hvordan undervisere opplevde undervisning i ... -
Students as co-developers of courses in higher education
Tøndel, Marte; Kiønig, Linda Vibeke; Schult, Ingunn; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018) -
Teacher motivation during the corona crisis, facing "black screens" and missing "watercoolers"
Vold, Aud Tone; Lervik, Monica Johannesen; Holen, Stig (Peer reviewed; Journal article, 2021) -
Using Games to Detect Positive Deviance in Crisis Training
Ranglund, Ole Jørgen Stefferud; Vold, Tone; Kiønig, Linda Vibeke; Bjurström, Erik; Holen, Stig (Journal article; Peer reviewed, 2016)Using games for learning has been advocated by academics like Egenfeldt-Nielsen, Gee and Prensky for several years (Egenfeldt-Nielsen, 2007; Gee, 2003; Prensky, 2001). A game is defined as: ”… a system in which players ...