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Browsing Brage INN by Author "Kiønig, Linda Vibeke"

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    • Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games 

      Videnovik, Maja; Vold, Aud Tone; Kiønig, Linda Vibeke; Trajkovic, Vladimir (Chapter, 2019)
      Integration of technology in education with adequate pedagogical approaches creates new opportunities or improving the quality of teaching and learning experiences, raising students' interest and motivation for the classroom ...
    • Does using real cases when educating health managers enhance relevance and learning outcome? 

      Kiønig, Linda Vibeke; Tøndel, Marte; Schult, Ingunn; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018)
    • Flipped Gaming - testing three simulation games 

      Vold, Tone; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Braun, Robin (Chapter, 2018)
    • Flipped gaming for enhanced learning outcome in the crisis preparedness courses 

      Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)
      Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ...
    • Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • Flipping the Classroom for Health Managers 

      Schult, Ingunn; Tøndel, Marte; Kiønig, Linda Vibeke; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018)
    • How Can User Generated Content in Games Foster Enhanced Learning Outcome 

      Vold, Tone; Kiønig, Linda Vibeke; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T. (Journal article; Peer reviewed, 2017)
      Games used for learning purposes, also called «serious games» have been a focus for research for several years. However, the content is either developed by pedagogues or game designers. This paper is investigating if using ...
    • Innovasjon i kommuner; rådmannens rolle- En studie av rådmannsfunksjonen sett i forhold til kommunal innovasjon 

      Kiønig, Linda Vibeke (Master thesis, 2018)
      Jeg har i denne oppgaven ønsket å studere innovasjon i norske kommuner. Dette med et spesielt fokus på rådmannens rolle i innovasjon i kommunen, hvordan rådmenn jobber med og hvilke muligheter han/hun har for å påvirke ...
    • Kahooting and Learning – a study from Macedonia and Norway 

      Videnovik, Maja; Trajkovic, Vladimir; Kiønig, Linda Vibeke; Vold, Tone (Journal article; Peer reviewed, 2018)
    • KM Strategies Taught for Crisis Preparedness 

      Holen, Stig; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Knowledge Management (KM) is about capturing, distributing and making sense and use of knowledge, as stated by Davenport (1994).Teaching students about how to capture what data, distributing what data and how to make sense ...
    • Learning Systems Thinking by Using a Commercial Game 

      Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Conference object; Journal article; Peer reviewed, 2016)
      Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ...
    • Salg av fast eiendom, privat eller ved bruk av eiendomsmegler; forskjeller og likheter sett i et forbrukerperspektiv 

      Kiønig, Linda Vibeke (Bachelor thesis, 2017)
      Denne bacheloroppgaven dreier seg om måten en fast eiendom blir omsatt på: enten ved privat salg eller ved hjelp av mellommann. De siste årene har det vært en utvikling på området privat omsetning av eiendom kontra omsetning ...
    • Securing Trust, Roles and Communication in E-Advising – Theoretical Inputs 

      Ranglund, Ole Jørgen Stefferud; Danielsen, Anette; Kiønig, Linda Vibeke; Vold, Tone (Journal article; Peer reviewed, 2017)
      Students claim to learn a lot from advising and feedback on assignments. This is one of the results in a survey amongst students at The Inland Norway University of Applied Sciences. Traditionally, advising is mainly a ...
    • Student input – a case of an extended flipped classroom 

      Vold, Tone; Bergum, Svein; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Bakken, Gisle; Kaloudis, Aris; Braun, Robin (Chapter, 2017)
      The idea from Socrates about the knowledge being a part of the students’ knowledge base or ability of combining accessible knowledge forms the backdrop for how the most recent course in Knowledge Management (spring of 2017) ...
    • Students as co-developers of courses in higher education 

      Tøndel, Marte; Kiønig, Linda Vibeke; Schult, Ingunn; Holen, Stig; Vold, Tone (Journal article; Peer reviewed, 2018)
    • Students as Content Producers: How Activating Students can Enrich an Online Course 

      Vold, Tone; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud (Journal article; Peer reviewed, 2017)
    • Testing framework for investigating learning outcome from quiz game : A Study From Macedonia and Norway 

      Videnovic, Marina; Kiønig, Linda Vibeke; Vold, Tone; Trajkovik, Vladimir (Chapter, 2018)
    • Training For Crisis Using Games: Testing of Game Based Technology "In The Making" 

      Vold, Tone; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Wenstad, Morten; Granlien, Petter; Klevhus, Anders; Klevhus, Henrik (Conference object; Journal article; Peer reviewed, 2016)
      Being prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes ...
    • Using AR in Higher Education – suggested use in the Real Estate Agency Study Program 

      Vold, Aud Tone; Kiønig, Linda Vibeke; Løvsletten, Per Anders (Chapter, 2019)
      Games, e.g. like Pokémon Go, use Augmented Reality (AR). The functionality that allows one to “see” an object through an application on a mobile phone, can also be used to test out the visual portrayal of e.g. where to put ...
    • Using Games to Detect Positive Deviance in Crisis Training 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone; Kiønig, Linda Vibeke; Bjurström, Erik; Holen, Stig (Conference object; Journal article; Peer reviewed, 2016)
      Using games for learning has been advocated by academics like Egenfeldt-Nielsen, Gee and Prensky for several years (Egenfeldt-Nielsen, 2007; Gee, 2003; Prensky, 2001). A game is defined as: ”… a system in which players ...

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