• Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • Learning Systems Thinking by Using a Commercial Game 

      Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2016)
      Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ...
    • Training For Crisis Using Games: Testing of Game Based Technology "In The Making" 

      Vold, Tone; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Wenstad, Morten; Granlien, Petter; Klevhus, Anders; Klevhus, Henrik (Journal article; Peer reviewed, 2016)
      Being prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes ...