• Digitalizing Crisis Management Training 

      Magnusson, Monika; Venemyr, Geir Ove; Bellström, Peter; Bakken, Bjørn Tallak (Lecture Notes in Computer Science;11686, Chapter, 2019)
      The ongoing digital transformation in government has enabled innovative changes in operational processes and service. However, while e-services and social media are widely adopted, earlier studies indicate that this ...
    • Flipped Gaming - testing three simulation games 

      Vold, Tone; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Braun, Robin (Chapter, 2018)
    • Flipped gaming for enhanced learning outcome in the crisis preparedness courses 

      Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)
      Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ...
    • Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • How Can User Generated Content in Games Foster Enhanced Learning Outcome 

      Vold, Tone; Kiønig, Linda Vibeke; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T. (Journal article; Peer reviewed, 2017)
      Games used for learning purposes, also called «serious games» have been a focus for research for several years. However, the content is either developed by pedagogues or game designers. This paper is investigating if using ...
    • Training For Crisis Using Games: Testing of Game Based Technology "In The Making" 

      Vold, Tone; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Wenstad, Morten; Granlien, Petter; Klevhus, Anders; Klevhus, Henrik (Journal article; Peer reviewed, 2016)
      Being prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes ...