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A four-sided model for reading hypertext fiction

Rustad, Hans Kristian
Journal article, Peer reviewed
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Rustad2009_A four-sided model for reading hypertext fiction.PDF (390.9Kb)
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http://hdl.handle.net/11250/134294
Utgivelsesdato
2009
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  • Artikkel - fagfellevurdert vitenskapelig / Articles - peer-reviewed [1247]
Originalversjon
Rustad, H. K. (2009). A four-sided model for reading hypertext fiction. Hyperrhiz: The New Media Culture, 6(1), 1-17.  
Sammendrag
I will not pursue the issue of a hypertextual competence (or a multimodal hypertextual competence) here. Rather I would like to

take a closer look at literary hypertext and electronic literature itself, and the fact that electronic literature, just like print literature,

prefigures different modes of reading. I will insist on the necessity of examining what mode of reading and what kind of responses

are prefigured in hypertexts when we make conclusions about hypertext reading. I want to approach the topic by putting weight on

how Megan Heyward’s Of day, of night (2002) prefigures the reader's response. The aim of this article is to explore some of the

preconditions for reading Of day, of night, and to identify three modes of reading in this hypertext fiction. In addition to these three

modes I will argue for a fourth mode of reading hypertext fiction. This mode can be identified in several literary hypertexts, but is

less relevant for describing the preconditions for reading Heyward's text. Consequently I will make use of other work to exemplify

this mode.

Four modes of reading are identified and described. These are semantization, exploration, self-reflection and absorption. These

modes arise as the reader interacts with textual elements and utilises contextual features. Through the article the modes of

reading will be discussed in relation to similar established concepts, such as the four approaches to playing MUDs identified by

Richard Bartle (1996), and different attitudes of reading print literature represented in Wolfgang Iser's theory on "die Appellstruktur

der Texte" (Iser 1974, 1978), or what he later in his text game theory calls "text game structures" (Iser 1989; 1993).
Beskrivelse
Link to the original published article: http://www.hyperrhiz.net/hyperrhiz06/19-essays/80-a-four-sided-model
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Hyperrhiz: The New Media Culture

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