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dc.contributor.authorHolen, Stig
dc.contributor.authorVold, Tone
dc.contributor.authorRanglund, Ole Jørgen Stefferud
dc.contributor.authorKiønig, Linda Vibeke
dc.contributor.authorGranlien, Petter
dc.contributor.authorKlevhus, Henrik
dc.contributor.authorKlevhus, Anders
dc.description.abstractSystems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. Two commercial games are being tested in order to see if it is possible to get a better understanding of systems thinking within the scope of crisis training. The games are called Emergency 2016 developed by Sixteen Tons Entertainment, published by Deep Silver, and “911: First Responders”® or “Emergency 4: Global Fighters For Life First Response”, also developed by Sixteen Tons Entertainment, and published by Atari. The paper will discuss the learning outcome regarding Systems Thinking from playing these games, and suggest how they may be integrated in education.nb_NO
dc.publisherAcademic Conferences and Publishing Internationalnb_NO
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.subjectsystems thinkingnb_NO
dc.subjectcrisis trainingnb_NO
dc.titleLearning Systems Thinking by Using a Commercial Gamenb_NO
dc.typeConference objectnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.subject.nsiVDP::Samfunnsvitenskap: 200nb_NO
dc.source.journalProceedings of the 10th European Conference on Games Based Learningnb_NO

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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal