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dc.contributor.authorVold, Tone
dc.contributor.authorKiønig, Linda Vibeke
dc.contributor.authorVenemyr, Geir Ove
dc.contributor.authorWenstad, Morten
dc.contributor.authorGranlien, Petter
dc.contributor.authorKlevhus, Anders
dc.contributor.authorKlevhus, Henrik
dc.date.accessioned2017-03-07T09:41:44Z
dc.date.available2017-03-07T09:41:44Z
dc.date.issued2016
dc.identifier.issn2049-0992
dc.identifier.urihttp://hdl.handle.net/11250/2433085
dc.description.abstractBeing prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes in Norway, the focus on learning about and training for handling crisis has contributed to a regulation ordering all municipalities to have a plan for handling crisis and crisis preparedness ((DSB), 2012). At Hedmark University College of Applied Sciences, Norway, it is possible to obtain a bachelor degree in crisis management. The degree offers courses that present theory and with practical examples that present different perspectives and that in total provide the students with a solid basis for handling crisis and being prepared for crisis. However, the need for expanding beyond theory and practical examples has been recognized. Simulations and realistic exercises are valuable, but may also represent huge costs resources to organize. With the emergence of video games other ways of simulating has been made possible. The digital games have also become more advanced and offer a user interface that is quite realistic. Games have been used for learning purposes for many years, and this has been subject for academic interest. This paper presents the work of testing a game “in the making”. The game is being developed by professional game developers and is based on a platform that games have been developed that have been used for educational purposes as well as having been sold as a commercial game. This is a part of a project at our campus called “Preparing for Future Crisis Management” (Skår, 2015).nb_NO
dc.language.isoengnb_NO
dc.publisherAcademic Conferences and Publishing Internationalnb_NO
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.subjectcrisis trainingnb_NO
dc.subjectserious gamenb_NO
dc.subjectlearningnb_NO
dc.subjectgame developmentnb_NO
dc.titleTraining For Crisis Using Games: Testing of Game Based Technology "In The Making"nb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.subject.nsiVDP::Samfunnsvitenskap: 200nb_NO
dc.source.pagenumber722-728nb_NO
dc.source.journalProceedings of the 10th European Conference on Games Based Learningnb_NO


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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