• Blended Learning: How Teachers Best can Combine Different Ways to Interact Online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
    • Blended learning: How to combine different ways to interact online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
      Adult students need to be activated and engaged to optimize a learning process (Knowles 1984, Rogers 2007). In online learning, it is challenging to obtain engagement and interactivity, even when combining asynchronous and ...
    • Educating Managers in Knowledge Intensive Organizations 

      Haave, Hanne Marit; Hole, Åse Storhaug; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Education boosts leaders’ confidence and competence level. A survey undertaken at Hedmark University of Applied Science shows that managers that enroll in studies in Organization and Management claim that studying has been ...
    • Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • Flipped gaming for enhanced learning outcome in the crisis preparedness courses 

      Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)
      Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ...
    • Flipped Gaming - testing three simulation games 

      Vold, Aud Tone; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Braun, Robin (Chapter, 2018)
    • How Can User Generated Content in Games Foster Enhanced Learning Outcome 

      Vold, Tone; Kiønig, Linda Vibeke; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T. (Journal article; Peer reviewed, 2017)
      Games used for learning purposes, also called «serious games» have been a focus for research for several years. However, the content is either developed by pedagogues or game designers. This paper is investigating if using ...
    • Invisible work, making visible differences. Facilitating transformative learning circles. 

      Hole, Åse Storhaug; Haave, Hanne Marit; Hermanrud, Inge (Journal article; Peer reviewed, 2017)
      The paper addresses the facilitation of experience based knowledge sharing through inter-organizational networking and dialog across the Nordic countries. Organizations nowadays look for ways to facilitate new thinking and ...
    • Kahooting for Learning 

      Vold, Aud Tone; Haave, Hanne Marit (Journal article; Peer reviewed, 2018)
    • Knowledge management in action: A case study from Norway 

      Haave, Hanne Marit; Vold, Aud Tone (Journal article; Peer reviewed, 2018)