• Amplification of tacit knowledge through the positive deviance approach 

      Slettli, Victoria Konovalenko; Singhal, Arvind (Conference object; Journal article; Peer reviewed, 2016)
      Often the answer to solving complex social problems already exists in the community as some type of tacit knowledge, but it is hidden from plain view. By identifying this tacit knowledge, and then making it useful and ...
    • Can KM Strategies Contribute Towards Advising in Higher Education? 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Traditional advising is challenged in the age of the online medium. Many of the subtleties of an advising session, like eye contact, facial expressions and facial mimic, are lost in the transition to written feedback. It ...
    • Educating Managers in Knowledge Intensive Organizations 

      Haave, Hanne Marit; Hole, Åse Storhaug; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Education boosts leaders’ confidence and competence level. A survey undertaken at Hedmark University of Applied Science shows that managers that enroll in studies in Organization and Management claim that studying has been ...
    • KM Strategies Taught for Crisis Preparedness 

      Holen, Stig; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Knowledge Management (KM) is about capturing, distributing and making sense and use of knowledge, as stated by Davenport (1994).Teaching students about how to capture what data, distributing what data and how to make sense ...
    • Learning Systems Thinking by Using a Commercial Game 

      Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Conference object; Journal article; Peer reviewed, 2016)
      Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ...
    • Risk management and uncertainty in infrastructure projects – what role(s) for knowledge and construction management? 

      Harty, Chris; Themsen, Tim Neerup; Tryggestad, Kjell (Conference object, 2014)
      The assumption that large complex projects should be managed in order to reduce uncertainty and increase predictability is not new. What is relatively new, however, is that uncertainty reduction can and should be obtained ...
    • Sharing Practice in the Distributed Organization 

      Hermanrud, Inge (Conference object; Peer reviewed, 2011)
      This is an account of an effort to nurture networks and communities of practice in a distributed organization. In particular the use of ICT is investigated. The case is told via three health and safety inspectors based in ...
    • Training For Crisis Using Games: Testing of Game Based Technology "In The Making" 

      Vold, Tone; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Wenstad, Morten; Granlien, Petter; Klevhus, Anders; Klevhus, Henrik (Conference object; Journal article; Peer reviewed, 2016)
      Being prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes ...
    • Using Games to Detect Positive Deviance in Crisis Training 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone; Kiønig, Linda Vibeke; Bjurström, Erik; Holen, Stig (Conference object; Journal article; Peer reviewed, 2016)
      Using games for learning has been advocated by academics like Egenfeldt-Nielsen, Gee and Prensky for several years (Egenfeldt-Nielsen, 2007; Gee, 2003; Prensky, 2001). A game is defined as: ”… a system in which players ...