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TEACHERS AS LEARNING GAME DESIGNERS: CAN ELEMENTARY SCHOOL TEACHERS WITH NO BACKGROUND REALLY GAMIFY THEIR OWN TEACHING?

Nordby, Anders; Nordseth, Hugo
Journal article, Peer reviewed
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URI
http://hdl.handle.net/11250/2427562
Date
2016
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  • Artikkel - fagfellevurdert vitenskapelig / Articles - peer-reviewed [1561]
Original version
Nordby, A. & Nordseth, H. (2016). TEACHERS AS LEARNING GAME DESIGNERS: CAN ELEMENTARY SCHOOL TEACHERS WITH NO BACKGROUND REALLY GAMIFY THEIR OWN TEACHING? EDULEARN proceedings, 6345-6352. doi: 10.21125/edulearn.2016.0368   10.21125/edulearn.2016.0368
Abstract
Yes, they can! This presentation gives some examples from a project where ordinary elementary school teacher’s design and implement games for their own teaching. Their assignment was simple - develop and implement a pervasive game that can be played in the school and the local community during one school day. The game should be based on the Norwegian national curriculum goals, and should include digital clues, videos, animations and digital games, as well as a well-written story that connected the game to the curriculum and the learning goals. Many of the teachers made the digital games themselves in Kodu (Microsoft) or similar game apps for iOS or Android. Some teachers even made collaboration with other classes in schools thousands of kilometers away. We will show that what the children learn from the game is very cross-disciplinary and can be connected to other topics and learning goal than the main one, including history, language, geography, gymnastics, science (mathematics and physics), digital competence etc.

The project was a collaboration projects between two Norwegian teacher educations in Game Based Learning. It was implemented between 2012 and 2015, and the classes for the teachers were implemented several times during this period. In HUC the course included teacher students are in their 4th educational year as well as experienced teachers that had worked in elementary school for years. The games were implemented and tested in their classes or in their educational practice. The course required no previous knowledge in game design or digital skills.
Description
The article on publisher's website: https://library.iated.org/view/NORDBY2016TEA
Publisher
The International Academy of Technology, Education and Development (IATED)
Journal
EDULEARN proceedings

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