• Blended Learning: How Teachers Best can Combine Different Ways to Interact Online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
    • Blended learning: How to combine different ways to interact online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
      Adult students need to be activated and engaged to optimize a learning process (Knowles 1984, Rogers 2007). In online learning, it is challenging to obtain engagement and interactivity, even when combining asynchronous and ...
    • Can KM Strategies Contribute Towards Advising in Higher Education? 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Traditional advising is challenged in the age of the online medium. Many of the subtleties of an advising session, like eye contact, facial expressions and facial mimic, are lost in the transition to written feedback. It ...
    • Different approaches towards training for crisis - a presentation of a comparative study 

      Vold, Tone (SDPS-2015;, Journal article; Peer reviewed, 2015)
      Preparedness for crisis has become a focus for Norwegian municipalities. In order to be prepared, one needs to learn about crisis and how to avoid or handle them. Crisis training has been undertaken for many years. The ...
    • Educating Managers in Knowledge Intensive Organizations 

      Haave, Hanne Marit; Hole, Åse Storhaug; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Education boosts leaders’ confidence and competence level. A survey undertaken at Hedmark University of Applied Science shows that managers that enroll in studies in Organization and Management claim that studying has been ...
    • Erfaringer med plagiatkontrollverktøy 

      Ree-Lindstad, Nina; Røijen, Kristin; Vold, Tone (Informasjonsrapport, Working paper, 2008)
      Norsk: Etter at Internett ble tatt i bruk i undervisningssammenheng er det grunn til å tro at det vil bli en økt bruk av digital innlevering av oppgaver og eksamen. Med Internett får studentene stor tilgang til digitalt ...
    • Exploring the possibiliteis of using “posivtive deviance" for enhancing crisis training in municipalities 

      Vold, Tone; Kiønig, Linda (SDPS-2015;, Journal article; Peer reviewed, 2015-11)
      This study is about using “positive deviance” (Singhal, Buscell, & Lindberg, 2010) regarding more effective crisis training in municipalities. We claim that by using the municipalities own “best practices” and although ...
    • Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • Flipped gaming for enhanced learning outcome in the crisis preparedness courses 

      Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)
      Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ...
    • How Can User Generated Content in Games Foster Enhanced Learning Outcome 

      Vold, Tone; Kiønig, Linda Vibeke; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T. (Journal article; Peer reviewed, 2017)
      Games used for learning purposes, also called «serious games» have been a focus for research for several years. However, the content is either developed by pedagogues or game designers. This paper is investigating if using ...
    • InterAct framework as help for students to learn about plagiarism 

      Vold, Tone; Linser, Roni; Ree-Lindstad, Nina; Røijen, Kristin (Lecture, 2008)
      The Internet has opened and introduced numerous possibilities of easy access to material worldwide. This is old news to most students. However, such easy access to information and its extensive use can sometimes produce ...
    • KM Strategies Taught for Crisis Preparedness 

      Holen, Stig; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Knowledge Management (KM) is about capturing, distributing and making sense and use of knowledge, as stated by Davenport (1994).Teaching students about how to capture what data, distributing what data and how to make sense ...
    • Learning Systems Thinking by Using a Commercial Game 

      Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Conference object; Journal article; Peer reviewed, 2016)
      Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ...
    • New Takes on Learning in Organizations When Using Role Play Simulation 

      Vold, Tone; Yildirim-Yayilgan, Sule; Sørnes, Jan-Oddvar (Journal article; Peer reviewed, 2014)
      : Role play simulations (RPS) as a tool for enhancing learning in organizations are mostly used for military and in crisis training. While training with RPS a lot of effort is put in developing scripts and roles. In other ...
    • Play Style Survey 

      Vold, Tone; Marzo, Richard; Waern, Annika (Chapter, 2010)
    • Securing Trust, Roles and Communication in E-Advising – Theoretical Inputs 

      Ranglund, Ole Jørgen Stefferud; Danielsen, Anette; Kiønig, Linda Vibeke; Vold, Tone (Journal article; Peer reviewed, 2017)
      Students claim to learn a lot from advising and feedback on assignments. This is one of the results in a survey amongst students at The Inland Norway University of Applied Sciences. Traditionally, advising is mainly a ...
    • Students as Content Producers: How Activating Students can Enrich an Online Course 

      Vold, Tone; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud (Journal article; Peer reviewed, 2017)
    • Training For Crisis Using Games: Testing of Game Based Technology "In The Making" 

      Vold, Tone; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Wenstad, Morten; Granlien, Petter; Klevhus, Anders; Klevhus, Henrik (Conference object; Journal article; Peer reviewed, 2016)
      Being prepared for crisis requires learning about crisis and training for handling crisis. Since the tragic event on July 22nd of 2011 where a man killed and injured men, woman and children in two separate terror strikes ...
    • Use of Game Based Technology at NAMA 

      Vold, Tone; McCallum, Simon (Notat, Working paper, 2009)
      Norsk: Målet med prosjektet er å teste effekten av å bruke Steel Beasts Professional (SB) i taktisk trening på Krigsskolen. Aktivitetene i prosjektet var: 1. Forberede scenario 2. Bruke scenariet som en taktisk øvelse ...
    • Using Games to Detect Positive Deviance in Crisis Training 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone; Kiønig, Linda Vibeke; Bjurström, Erik; Holen, Stig (Conference object; Journal article; Peer reviewed, 2016)
      Using games for learning has been advocated by academics like Egenfeldt-Nielsen, Gee and Prensky for several years (Egenfeldt-Nielsen, 2007; Gee, 2003; Prensky, 2001). A game is defined as: ”… a system in which players ...