The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development
Journal article, Peer reviewed
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Original versionNordby, A., Øygardslia, K., Sverdrup, U. & Sverdrup, H. (2016). The art of gamification; teaching sustainability and system thinking by pervasive game development. Electronic Journal of e-Learning, 14(3), 152-168.
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.
This is an open access article licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License, and originally published in The Electronic Journal of e-Learning. You can access the article on publisher's website by following this link: http://www.ejel.org/volume14/issue3