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dc.contributor.authorNordby, Anders
dc.contributor.authorØygardslia, Kristine
dc.contributor.authorSverdrup, Ulrik
dc.contributor.authorSverdrup, Harald
dc.date.accessioned2017-02-02T16:45:50Z
dc.date.available2017-02-02T16:45:50Z
dc.date.issued2016
dc.identifier.citationNordby, A., Øygardslia, K., Sverdrup, U. & Sverdrup, H. (2016). The art of gamification; teaching sustainability and system thinking by pervasive game development. Electronic Journal of e-Learning, 14(3), 152-168.nb_NO
dc.identifier.issn1479-439X
dc.identifier.urihttp://hdl.handle.net/11250/2429340
dc.descriptionThis is an open access article licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License, and originally published in The Electronic Journal of e-Learning. You can access the article on publisher's website by following this link: http://www.ejel.org/volume14/issue3nb_NO
dc.description.abstractIn 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.nb_NO
dc.language.isoengnb_NO
dc.publisherAcademic Conferences and Publishing International Limitednb_NO
dc.subjectgamificationnb_NO
dc.subjectgame developmentnb_NO
dc.subjectpervasive gamesnb_NO
dc.subjectgames and learningnb_NO
dc.subjectpedagogynb_NO
dc.subjectsystem thinkingnb_NO
dc.subjectsustainabilitynb_NO
dc.titleThe art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Developmentnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280nb_NO
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550nb_NO
dc.source.pagenumber152-168nb_NO
dc.source.volume14nb_NO
dc.source.journalThe Electronic Journal of e-Learningnb_NO
dc.source.issue3nb_NO


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