dc.contributor.author | Nordby, Anders | |
dc.contributor.author | Øygardslia, Kristine | |
dc.contributor.author | Sverdrup, Ulrik | |
dc.contributor.author | Sverdrup, Harald | |
dc.date.accessioned | 2017-02-02T16:45:50Z | |
dc.date.available | 2017-02-02T16:45:50Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Nordby, A., Øygardslia, K., Sverdrup, U. & Sverdrup, H. (2016). The art of gamification; teaching sustainability and system thinking by pervasive game development. Electronic Journal of e-Learning, 14(3), 152-168. | nb_NO |
dc.identifier.issn | 1479-439X | |
dc.identifier.uri | http://hdl.handle.net/11250/2429340 | |
dc.description | This is an open access article licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License, and originally published in The Electronic Journal of e-Learning. You can access the article on publisher's website by following this link: http://www.ejel.org/volume14/issue3 | nb_NO |
dc.description.abstract | In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.publisher | Academic Conferences and Publishing International Limited | nb_NO |
dc.subject | gamification | nb_NO |
dc.subject | game development | nb_NO |
dc.subject | pervasive games | nb_NO |
dc.subject | games and learning | nb_NO |
dc.subject | pedagogy | nb_NO |
dc.subject | system thinking | nb_NO |
dc.subject | sustainability | nb_NO |
dc.title | The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development | nb_NO |
dc.type | Journal article | nb_NO |
dc.type | Peer reviewed | nb_NO |
dc.subject.nsi | VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280 | nb_NO |
dc.subject.nsi | VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550 | nb_NO |
dc.source.pagenumber | 152-168 | nb_NO |
dc.source.volume | 14 | nb_NO |
dc.source.journal | The Electronic Journal of e-Learning | nb_NO |
dc.source.issue | 3 | nb_NO |