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dc.contributor.authorVidenovik, Maja
dc.contributor.authorTrajkovik, Vladimir
dc.contributor.authorVold, Aud Tone
dc.contributor.authorKiønig, Linda Vibeke
dc.contributor.authorBogdanova, Ana Madevska
dc.date.accessioned2023-09-07T11:00:10Z
dc.date.available2023-09-07T11:00:10Z
dc.date.created2023-09-06T13:50:24Z
dc.date.issued2023
dc.identifier.issn2196-7822
dc.identifier.urihttps://hdl.handle.net/11250/3087911
dc.description.abstractUsing games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims to provide insight into current trends and identify research gaps and potential research topics concerning game-based learning in computer science. Using standard methodology for scoping review, we identifed 113 articles from four digital libraries published between 2017 and 2021. Those articles were analyzed concerning the educational level, type of the game, computer science topic covered by the game, pedagogical strategies, and purpose for implementing this approach in diferent educational levels. The results show that the number of research articles has increased through the years, confrming the importance of implementing a game-based approach in computer science. Diferent kinds of games, using diferent technology, concerning diferent computer science topics are presented in the research. The obtained results indicate that there is no standardized game or standardized methodology that can be used for the creation of an educational game for computer science education. Analyzed articles mainly implement a game-based approach using learning by playing, and no signifcant focus is given to the efectiveness of learning by designing a game as a pedagogical strategy. Moreover, the approach is mainly implemented for developing computational thinking or programming skills, highlighting the need for its implementation in other topics beyond programming.en_US
dc.language.isoengen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectscoping reviewen_US
dc.subjectgame-based learningen_US
dc.subjecteducational gamesen_US
dc.subjectcomputer scienceen_US
dc.subjectcomputer science educationen_US
dc.titleGame-based learning in computer science education: a scoping literature reviewen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© The Author(s) 2023en_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280en_US
dc.source.volume10en_US
dc.source.journalInternational Journal of STEM Educationen_US
dc.identifier.doihttps://doi.org/10.1186/s40594-023-00447-2
dc.identifier.cristin2172939
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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