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dc.contributor.authorProvan, Sella Aarrestad
dc.contributor.authorLitleskare, Sigbjørn
dc.contributor.authorFlaten, Ole E.
dc.contributor.authorPettersen, Henning
dc.contributor.authorRøset, Linda
dc.contributor.authorCalogiuri, Giovanna
dc.coverage.spatialNorwayen_US
dc.date.accessioned2024-05-23T09:07:28Z
dc.date.available2024-05-23T09:07:28Z
dc.date.created2024-04-08T17:03:38Z
dc.date.issued2024
dc.identifier.citationGames for Health Journal. 2024, 13 (4), 1-3.en_US
dc.identifier.issn2161-783X
dc.identifier.urihttps://hdl.handle.net/11250/3131195
dc.description.abstractBackground: By describing how a participatory process led to changes in the design of a study of a virtual reality (VR)-guided exercise and mindfulness intervention tailored to people with chronic musculoskeletal pain, this article makes the case for including end user at an early stage when planning research within this field. Methods: A multidisciplinary panel including end-user representatives, researcher, clinicians, and VR developers participated in a 1-day workshop to design a randomized study and a VR-guided intervention. Results: Through the participatory process, changes were made to the original study design with respect to experimental design, duration, content of VR interventions and mode of delivery. Conclusion: This case exemplifies the importance of including end-user participants in the early phases of planning VR interventions for people with chronic pain.en_US
dc.language.isoengen_US
dc.publisherMary Ann Liebert, Inc. Publishersen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectEnd-user participation;en_US
dc.subjectVR games development;en_US
dc.subjectChronic painen_US
dc.titleParticipatory Development of a Virtual Reality Exercise Program for People with Chronic Painen_US
dc.title.alternativeParticipatory Development of a Virtual Reality Exercise Program for People with Chronic Painen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.rights.holder©Mary Ann Liebert, Inc.; ©2024 Authorsen_US
dc.subject.nsiVDP::Medisinske Fag: 700::Klinisk medisinske fag: 750::Reumatologi: 759en_US
dc.subject.nsiVDP::Humaniora: 000::Film- og teatervitenskap: 170::Filmvitenskap: 171en_US
dc.source.pagenumber1-3.en_US
dc.source.volume13en_US
dc.source.journalGames for Health Journalen_US
dc.source.issue4en_US
dc.identifier.cristin2259996
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode2


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